Battle Section Updates
#1
This thread serves as a record for any updates to the Battle Section.
Started 4/12/2019
  Reply
#2
URPG April Battle Update

Hello everyone! In the interest of transparency, as well as involving members of the battle section more, we've instituted this changelog to be the roadmap of things we're planning as well as things that have changed!



Novice League is coming soon!

In the next 48 hours, the Novice League will hit the URPG Infohub. Bear with us as we edit any forum and Infohub threads! Once the announcement is made, the Novice League will be open for applications!



Changes to Gym/Tourney Pay

Gym Pay is changing to increase for everyone, including the referee, once Novice League releases. The new payouts will be:

Winner / Loser / Referee

3v3: $2,500 / $1,500 / $2,500
4v4: $3,500 / $2,000 / $3,000
5v5: $4,500 / $2,500 / $3,500
6v6: $6,000 / $3,500 / $5,000

We feel this sets gyms aside from E4/Champion pay still, while providing a stronger incentive to get your gym battles in! This will apply to both Advanced and Novice League gyms, as well as Battle Frontier and Legend Defender.

Additionally, we're standardizing all further Tourney Payouts to be the new gym payouts. We felt that refs weren't properly incentivized to ref tourneys, and felt that there should be some uniformity in payouts.



Legendaries in the Elite Four/Champion battles

Effective when the Novice League releases, Legendaries will be banned from Elite Four and Champion battles. If the E4/Champ in question and the challenger both wish for Legendaries to be turned back on for a single battle, they may consult a Senior Referee.



What's Coming Next

To offer you all a glimpse of what we're working on, we have a few things coming up that we're excited to bring to URPG! These include:

-A July battle event, which at the moment is a WIP based off of an idea by our own evanfardreamer!
-A small rework to the Battle Frontier in terms of replayability, overall engagement, and rewards.
-(Tentative) a new Tournament!
-A look at Battle Royals, and what we can do to make them more appealing.
-Working with Dungeons to help release the project, which has recently seen a change in leadership!



New and Old, Senior Ref staff changes

A bit late, but Gold is now a Senior Referee!

Additionally, Elrond has stepped down from the role. We wish him well on his future endeavors, and thank him for his service!



How can we do better?

We'll be running a poll for the remainder of April on ways we can improve or initiatives we can run. Feel free to respond to the poll here.



That's all from us!

Thank you everyone for making the Battle section what it is, and we look forward to serving you in the months to come.
[-] The following 1 user Likes Gold's post:
  • SinnohEevee
  Reply
#3
URPG May Battle Update

Hello everyone! This one's a big one! Lets hop right into it...



Battle Frontier 2.0: The Repeatening

First things first, we're completely revamping the Battle Frontier!
  • The Battle Castle will be added, bringing the total number of facilities to five.
    6v6
    S/M Private Full
    Helds On
    No Starting Weather
    Default Terrain
    Sleep/Freeze/OHKO/Accuracy/Evasion Clauses
    Defender’s Choice: Singles/Doubles/Triples, Preview vs Full, Item/Mega/Z-Move/Species Clause

    Spend Wisely!: Players bring their own Pokémon to the match, but all their EMs and Items are wiped. They are given a budget and must send their purchased list (and which EMs go on which mon) to the ref before teams are previewed (if playing preview). (300k Budget for Items/EMs/HAs)


  • The Battle Pyramid will be changing rulesets:

    Both players may CHOOSE any Legendary/Mythical/Ultra Beast other than: Rayquaza, Arceus, Mew, Groudon, Kyogre, Necrozma, Lugia, and Mewtwo. Both players will declare their legends to the ref with their Pokemon sends (this choice will remain private until then).
    Additionally, the following Pokemon may not be used: Greninja, Blaziken, Metagross, Espeon, Ditto

    6v6
    S/M Private Full
    Helds On
    No Starting Weather
    Default Terrain
    Sleep/Freeze/OHKO/Accuracy/Evasion Clauses
    Defender’s Choice: Singles/Doubles/Triples, Preview vs Full, Item/Mega/Z-Move/Species Clause

  • A new Bronze/Silver/Gold tiering system will be implemented; each challenge progressively gets harder.
  • There will be a 2 week minimum between rechallenges on each facility.
  • You must complete all 5 bronze challenges to do any silvers, all silvers to do any golds.
  • If you beat all 5 Bronze challenges, free Medium Pokemon; All Silvers, free Hard Pokemon; All Golds, free non-legendary Pokemon
  • Free item for beating a Frontier Brain is removed; replaced with Mart Coupon (2k for Bronze, 4k for Silver, 6k for Gold)
  • Type of Challenges:

    Bronze Challenges: What we have currently (These will grandfather in in the new system).

    Pyramid:
    Bronze: See above.
    Silver: Defender can ban one extra non-legendary Pokemon of their choice
    Gold: Defender sees Challenger's choice before picking (challenger does not see defender's pick)

    Factory:
    Silver: Defender may reroll three mons after they see their team, their choice
    Gold: Defender may turn off Mega and Z Clauses before the rolls, if they do remove Mega they're guaranteed 1 Mega mon in their rolls

    Dome:
    Silver: May change to Singles
    Gold: Can change any rule, or add any rule

    Hall:
    Silver: Reroll one of your rolled types
    Gold: Remove 3 types from your pool

    Castle:
    Silver: The challenger has a 225k Budget.
    Gold: The challenger has a 150k Budget.

  • Battle Frontier Brains will be considered to have defeated their own facility for rewards.


Battle Royal Rework

Tier system is removed; Battle Royals will move to being a fun game mode like Wonder Launcher and whatnot. While we would've liked to keep the spirit of the Royals, it didn't match the current vision for the section. We will be working on bringing a startup guide and clearly define the rules shortly.

Ref Pay bumped to 5k from 3k. Battler pay is changed to:
4th: 1.5k
3rd: 3k
2nd: 4.5k
1st: 6k



Game Mode Incentivization

We're incentivizing using the other game modes as well!

GSC, RSE, Doubles, Triples, Multis, Sky, Inverse, and Rotation now award better pay:
+500 per participant if one is used in a 6v6, +1k each if two or more are used in a 6v6, +500 if two or more in under 6v6

Gameboy and Wonder Launcher will only award an extra $500 if used with another of the aforementioned rules; otherwise, they award regular pay.




URPG Street League
  • Orange Islands will be removed effective immediately; their badges may be saved if wanted, but may not be used for anything.
  • OI will be replaced with a League that has no maximum size, which leaders can apply for freely.
  • Leaders can choose what their gyms are called, and every single rule for their gym. This league will not operate with badges.
  • Defeating a Street League gym will award a TM voucher (only on the first defeat, similar to gyms). Beating at least 4 gyms in the league will reward a simple Pokemon.
  • Leaders may also choose weird rules, similar to an FFA but allowed to be more restrictive (e.g. “Pokemon that are UU on Smogon for SM only”, “Gen 1 only”, etc); they must post in the gym thread to change these rules after applying.

    As a guideline, the more complex a rule is the less likely it is to be approved without asking for specific reasoning. Some examples:

    Good - UU mons only, Random effects every turn, rentals like factory, most approved FFA rules (that apply to singles/doubles/whatever the leader runs), perma Trick room, etc

    Bad - perma taunt, ban on certain moves, you can only use pokemon below X speed, anything that functionally changes any pokemon or mechanics (in any complex way), etc



Novice League Update

Novice League is off to a great start! Just a small update: Novice League gyms will have Legend Clause Default ON. Apply today!



What's Coming Next

To offer you all a glimpse of what we're working on, we have a few things coming up that we're excited to bring to URPG! These include:

-A June battle event, which at the moment is a WIP based off of an idea by our own evanfardreamer!
-A new Tournament!
-A potential Wildcard revamp!
-Continuing to work with Dungeons to help release the project.



A few clarifications on the above, as well as some additions
  • The Gym League (Advanced and Novice) will run on a similar system to the old one in terms of rechallenging a person:

    Say I beat Ash in Flying. If Ash moves to Fire, I can challenge him again for a Fire Type Badge. However, if he swaps back to Flying, regardless of if he takes a different gym name or badge, I cannot challenge him again (for a badge).

    The Street League will run similarly; if you beat Liam running a UU only gym, you cannot beat Liam for a TM Voucher + progress if he changes his rule to have bans. You can, however, beat Liam for a TM Voucher + progress if he changes to a Perma Trick Room rule.

  • Gold will be the LO for the Street League
  • Battle Pyramid will have a One Legend Only Clause On at all times. The legend rented will have all EMs and HA unlocked.



    How can we do better?

    Remember to feel free to contact any Senior Ref if you have questions/concerns about the Battle Section, and especially with ways we can improve!



    That's all from us!

    Another great month for battles! See ya out there!
[-] The following 1 user Likes Gold's post:
  • Mikey57
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)